Showing posts with label Todd McFarlane. Show all posts
Showing posts with label Todd McFarlane. Show all posts

Friday, March 7, 2008

McFarlane's Halo Figures are Pure Gold

McFarlane Toys has raised the bar with their most recent video game action-figure line.

I am not the type of person to get excited by an action-figure. Toys are cool and I'm definitely a collector but I almost never obsess over what many consider small pieces of plastic. Sure, I'll occasionally buy what I consider to be a good looking figure or statue but rarely do I find myself infatuated with the hobby. McFarlane Toys has changed all that with their recent Halo action-figure release.



These figures are awesome. While they may be smaller than your usual action-figure at 5" scale the Halo figures are highly detailed and look amazing. They also feature a ton of practical articulation resulting in super-poseable action-figures. McFarlane Toys hasn't ventured into the land of articulated figures for years but they have with this series and it's a complete success.

I'm usually not a fan of articulation on figures. The ball-joints used for movement are usually far larger than they need be and completely take away from a figure's look. For example, I could never get into the Marvel Legends series simply because I couldn't look past the overly large joints on the shoulders and hips. This is where McFarlane's Halo series really shines. The articulation is excellent providing a huge range of movement but it's sleek and extremely well hidden. The joints are disguised on each figure and don't take away away from the look of the character.



The articulation also doesn't have very many limitations. Unlike other poseable action-figures the Halo toys are able to stand in a very wide range of poses and stances. My current set-up showcases Master Chief running and gunning after a Grunt who has turned to flee the scene. It looks great and doesn't feel static like many other action-figure lines.

Another thing that has gotten me hooked on these action-figures is the ability to accessorize. Almost every figure in the series comes with a gun from the Halo universe, some even ship packaged with a grenade. This isn't anything revolutionary. However, what does get me excited is the possibility of a full range of weaponry. As with most first person shooters guns in the Halo universe are interchangeable. If the Master Chief kills a grunt he can pick up the gun of his fallen victim and use it in combat. This is where things get cool. Each gun has a peg that allows the accessory to be pinned to Master Chief's back or hip similar to what's seen in Halo 3. I can therefore customize the action-figure with a ton of different weapon combinations. Hopefully McFarlane chooses to release a few Halo weapons packs in the near future.



I've really enjoyed what McFarlane Toys have done with this action-figure line. The first series of Halo toys has some great looking figures and I can't wait for series 2 and 3 to hit stores soon.

These figures are selling out all across North America at lightning speed. Click HERE to secure your McFarlane Halo action-figures over at Amazon before they disappear.

Did you pick up any of the new Halo figures? What do you think of them? Have you created any interesting dioramas or set-ups with them? Post a comment and tell us about it.

Cheers.

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Friday, February 2, 2007

Ultimate Spider-Man 100 Covers

100 unique covers, all proceeds go to charity.

A few months back Marvel's Ultimate Spider-Man 100 hit the shelves of comic book stores all over, celebrating 100 continuous issues with the same creative team of Brian Michael Bendis and Mark Bagley. To celebrate, Marvel sent out 100 blank Ultimate Spider-Man covers to a vast array of comic book artists, each one given the task of creating their own unique cover to complete the milestone.

Well, Marvel is now planning to auction off all 100 covers at some upcoming comic conventions, and on eBay, with all proceeds going towards The Hero Initiative, a charity that helps comic book creators in need.



Some of these covers are simply amazing and will most likely sell for prices I can't even compute. My favourites have to be Clayton Crain's, Ron Garney's, Todd McFarlane's, and Humberto Ramos'. I also find it quite amusing that Guillermo Del Toro (director of Hellboy, Pan's Labyrinth) did a cover.

Check out all 100 covers HERE.

Cheers.

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Thursday, February 1, 2007

Spawn #164 Review (Spoilers)

The end of Spawn? My opinion on arguably the most important Spawn comic thus far.

Billed as the "end of Spawn mythology as you know it", Spawn 164 shatters barriers that have been constant throughout Todd Mcfarlane's comic's life on the shelves.

The issue opens up with Al Simmons, in a ghost state, walking towards his old home with intentions of being with Wanda once again. He enters the home to find Wanda in a feud with her current husband Terry who feels as if Wanda hasn't gotten over Al and loves the now-Hellspawn more than her current husband. Wanda admits she still loves Al but reveals the previously unknown truth about their relationship; Al Simmons was a wife beater (and baby killer) yet chose to subconsciously smother his memories of hurting Wanda, instead remembering love and compassion.

Now, I was completely shocked reading this after following Spawn since issue one back in the early 90's. I found Spawn to be such a great comic (at times) because you felt for Al Simmons, a man fighting an impossible battle because of the love for his wife and the desire to one day be with her again. Labelling him a wife beater throws that completely out of the window, creating a much darker character and one that will essentially have to work harder to earn my pity.



The art in the issue, as fans have become accustomed to over the past year, is phenomenal. Philip Tan does an excellent job and the interiors, as well as Brian Haberlin's colours, take on a darker quality than normal to accommodate with the dark twist in the storyline. There is one amazing pin-up towards the end of the issue with Spawn sitting back in his throne, it's pretty sweet and sums up the end of the issue completely.

Some fans of the series have been stating that this twist opens up a huge plot hole in Todd McFarlane's Spawn universe and that it completely destroys the character. I agree, to a point. Sure, it's hard to believe that no one would have used this against Spawn earlier or warned him, saving him a ton of grief but at the same time I think that this will benefit the character. Hopefully we will see a darker and more merciless Spawn in the future.

Cheers.

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